![]() ![]() You can also chip walls at any time during the day without getting shot. As such, you will not get shot, no matter how much heat you have on you. The first thing to remember about the villain's lair, is that there are absolutely no tower guards. Lightweight Pickaxe (A Sturdy Pickaxe is highly recommended for efficiency, but a lightweight one is sufficient)įake Shoe or Contraband Pouch or Durable Contraband Pouch (Optional, but better) These items are used to launch the rocket and escape. Take control of a tuxedo-clad superspy as you find yourself trapped in an evil villain’s lair, guarded by henchmen. ‘Duct Tapes Are Forever’ is all new downloadable content which transports The Escapists to the secret world of spies, villains and tuxedos. It was released on Novemand costs £1 / $3.99 / €3.99 It is James-Bond themed (unofficially) and it asks you to plot your escape from a supervillain's underground lair. Once lights out begins, the tower guards will despawn.Duct Tapes Are Forever is one of the DLCs from the game The Escapists. Go to the fence that has a white lock on it, which is at the southernmost part of the prison. Once you are outside both sets of doors, drop the key and inmate outfit because you no longer need them. Once the cell search is announced, change your outfit from your inmate one to your guard outfit, then go through the two sets of entrance doors behind the guards. Get your items and attend evening roll call. You are ready once you have the three items ready. If you had the files and duct tape beforehand, craft them to make sturdy cutters. Once you have the plastic key and outfit, throw it in your desk. Be careful to do this in a room without a detector (library is a good choice), or you will be detected of your contraband. Get his outfit and baton if you need a weapon. ![]() Return the real key to the guard otherwise you will end up in solitary and lose your contraband. Get your putty and plastic, then create a key mold. Recruit 5 of them, then get them to beat up the third guard. Recruit an inmate when they have an opinion of 80 or over. Try to find some penarium barrels and cooked food. Once you do, increase inmates' opinions of you. After this, get all the items and get at least 90 intellect. Both are contraband (the putty is not contraband in the mobile and console versions of the game), so be careful. The next step is to craft a wad of putty and molten plastic. You do have a job by default, although it doesn't pay very much get money by favors. Once you have them, go to the library and increase your intelligence. Obtain the items that are not files or duct tape first, as they are not contraband. Once the cell search is announced, go into other inmates desks and search for 4 files, 3 duct tape, talcum powder, toothpaste, a comb, and a lighter. Ignore the warden's note and when the clock hits 8:00, go into another cell and grab a pillow from their bed. When you start the prison, get up and grab your bed sheet and pillow. After the 6th guard there will be no keys. The key pattern is cell (yellow) key for the 1st guard, utility (orange) the 2nd, entrance the 3rd, staff (red) the 4th, and work (green) the 5th. He has the entrance key, so rename him to "Entrance", "333333333333", "Purple" (the key color), or something you will remember. When you select the prison and your character, look on the roster and find the third guard. ![]() Laundry (good for guard outfits, usually vacant) Metalshop (empty, most strategies require you to have this job) Sturdy Cutters (other cutters work but I recommend this)ġ0:00 to 13:00 (1 PM)- Leisure/Work Period You need (from my personal experience and fastest way that I know): ![]()
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